Bab 1: Jejak di Nebula Komet Tahun 2242. Kapten Elara Vance, seorang wanita tangguh dengan mata biru tajam dan rambut pirang yang selalu terikat rapi, memimpin pesawat eksplorasi Stardust. Misi mereka: menjelajahi nebula Komet, sebuah kawasan misterius di pinggiran galaksi Andromeda yang dikabarkan menyimpan rahasia kehidupan di luar bumi. Namun, perjalanan mereka jauh dari kata mudah. Keheningan angkasa, yang biasanya hanya diselingi dengungan mesin pesawat, kini dipenuhi ketegangan yang mencekam. Pesawat Stardust telah berkeliaran selama berbulan-bulan di nebula tersebut. Sensor mereka mendeteksi anomali energi yang tak terjelaskan, sinyal-sinyal aneh yang seakan berbisik dari kegelapan antarbintang. Para kru, yang terdiri dari para ilmuwan dan teknisi terbaik di Bumi, mulai merasakan tekanan psikologis yang luar biasa. Kesunyian angkasa yang luas dan tak berujung seakan menekan dada mereka, memicu rasa takut d...
It is not long that video games have been invented. But the games are much older than you can imagine. The oldest game is the "Tennis of Two". This game was invented by John Higgingbotham in 1958. The video game of that time consisted of horizontal line on the screen along a perpendicular lie to represent the net. The next video game was invented in the 1960 with "Spacewar". The next game was played using the television.
The video arcade game "Computer Space" came in the early 1970's. So long and so forth came in new inventions of video games. Coming to the present time we now find thousands of games. These are easily available. The makers of the games keep improving them from time to time to cope up with the current situation.
All the games have become downloadable. Thus, people can play in their phones and tablets instead of buying video games. The game might have 3-D graphics, realistic movements, and outstanding sound quality. The greater and most common names of video games are X-Box, Game Cube, PlayStation 2, etc.
Some of the common concerns of this industry are children get more attracted to these games. Where the games increase their mental activity but lessen their physical activity. Some parents even come to blame the manufacturers. Thus, the makers have introduced the interactive games. The dance pads added requires the players to imitate the movements of dance. Several other technologies are also being adopted to make the system at par with the age of the player.
The advantages of using video games for kids-
• Makes the children interactive. The ones that always remained shy would be able to make new friends on the virtual media. Often these friendships can be real.
• Minimizes stress factors if your child is suffering from anxiety. This generally happens due to stressful life and too much engrossment in daily routine without keeping time for the self.
• Increases mental activity. A player has to remain alert about every aspect of the game lest he/she be defeated. Thus, this in real life increases alertness and awareness in the person.
• Leads to the growth of the brain with increases mental activity.
• Increases problem solving skills. This happens because the games are filled with problems and to win one has to solve the problems.
Thus, to conclude it can be said that the video game industry has come a long way. It will continue to evolve and change thus by coming to terms with the needs of modern men.
To know more about elo boost, please check our website.
By Aman Tumukur Khanna
Article Source: A Brief History About Video Games
The video arcade game "Computer Space" came in the early 1970's. So long and so forth came in new inventions of video games. Coming to the present time we now find thousands of games. These are easily available. The makers of the games keep improving them from time to time to cope up with the current situation.
All the games have become downloadable. Thus, people can play in their phones and tablets instead of buying video games. The game might have 3-D graphics, realistic movements, and outstanding sound quality. The greater and most common names of video games are X-Box, Game Cube, PlayStation 2, etc.
Some of the common concerns of this industry are children get more attracted to these games. Where the games increase their mental activity but lessen their physical activity. Some parents even come to blame the manufacturers. Thus, the makers have introduced the interactive games. The dance pads added requires the players to imitate the movements of dance. Several other technologies are also being adopted to make the system at par with the age of the player.
The advantages of using video games for kids-
• Makes the children interactive. The ones that always remained shy would be able to make new friends on the virtual media. Often these friendships can be real.
• Minimizes stress factors if your child is suffering from anxiety. This generally happens due to stressful life and too much engrossment in daily routine without keeping time for the self.
• Increases mental activity. A player has to remain alert about every aspect of the game lest he/she be defeated. Thus, this in real life increases alertness and awareness in the person.
• Leads to the growth of the brain with increases mental activity.
• Increases problem solving skills. This happens because the games are filled with problems and to win one has to solve the problems.
Thus, to conclude it can be said that the video game industry has come a long way. It will continue to evolve and change thus by coming to terms with the needs of modern men.
To know more about elo boost, please check our website.
By Aman Tumukur Khanna
Article Source: A Brief History About Video Games